AI Insights · Timothy · October 2021
Top 5 Anime Games on Unified Platform in Guatemala Q3 2021
A detailed look at the performance of the top 5 anime games on a unified platform in Guatemala during Q3 2021, including download rates, revenue, and active user trends.
In the third quarter of 2021, the top 5 anime games on a unified platform in Guatemala demonstrated varied performance in terms of downloads, revenue, and active users. Below, we delve into the specifics of each game, highlighting their trends and metrics.
DRAGON BALL Z DOKKAN BATTLE saw notable fluctuations in its weekly revenue, peaking at around $116 in the week of July 5. This game experienced a decline in revenue towards mid-August, dropping to $19, but recovered to $100 by the end of August. Weekly downloads were strong in July, reaching a high of 6.8K in the week of July 19, before gradually decreasing to approximately 2.8K by the end of September. Active users mirrored this trend, with a peak of 5.1K in early August and a slight decline to around 4.6K by the end of the quarter.
KonoSuba: Fantastic Days launched in mid-August and experienced an initial surge in weekly revenue, hitting $72 in the week of August 23. However, revenue tapered off to $22 by the end of September. The game’s downloads followed a similar pattern, starting strong with 3.9K in the first week and then dropping to around 404 by the end of the quarter. Active users also saw a decline from 3.4K in mid-August to 1.3K by late September.
The Seven Deadly Sins maintained a relatively steady weekly revenue, with a notable peak at $1.3K in early July and another spike to $1.1K in late August. Downloads were modest, peaking at 690 in the week of July 19, and then stabilizing around 343 by the end of September. Active users remained fairly consistent, starting at 2.8K in late June and ending at approximately 2.7K by the end of the quarter.
Captain Tsubasa ZERO -Miracle Shot- showed minimal revenue, maintaining around $2 per week throughout the quarter. Downloads, however, saw a gradual increase from 196 in late June to a high of 524 in mid-September. Active users followed a similar upward trend, starting at 501 in late June and peaking at 809 in mid-September, before slightly declining to 746 by the end of the quarter.
MHA: The Strongest Hero had a fluctuating revenue, peaking at $141 in mid-July and stabilizing around $52 by the end of September. The game’s downloads were relatively low, with a peak of 269 in late June and then hovering around 129 by late September. Active users saw a steady decrease from 1.2K in late June to approximately 611 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.